The only combination which has a 100% success rate is a very easy lock with a Lockpick skill of 90-100 every other combination will have a smaller percentage. The probability of success for this action depends on your Lockpick skill and the difficulty of the lock. In Fallout 3 and Fallout: New Vegas, it is also possible to skip the mini game by attempting to force a lock open. Note that one door or container can give experience only once via lockpicking. The lockpick skill can be used on unlocked doors and containers as well, and locking them will give the same amount of experience as unlocking a locked one (25 XP). A critical failure will break the lock, rendering it unavailable until the next day. A successful roll will open the lock, a failure will not. Picking locks in older Fallouts is simpler than in Fallout 3 and Fallout: New Vegas instead of a mini-game, a lockpick skill roll will take place every time you use the skill on a door or a container. Lockpicking in Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel This will reset your pins to full strength. To avoid breakage of a weakened pin, simply exit the lockpick screen and try again.
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